[_] Still trying to get there: 3d real-time engine and the web
AdrianShipp
Adrian at flagshippanimation.co.uk
Sun Jun 15 23:43:55 BST 2008
Matt Kane wrote >You've ruled out Flash then? If you want to do WPF etc in the browser then Silverlight's the place to look. My concern with silverlight is how cross platform it will be and also how many people will take up silverlight as a download, I guess eventually it will be packaged with the OS. Also I will need to learn WPF. Any comments on WPF at all. For example if I go down the WPF route will I be tied into silverlight or can the knowledge transfer to a non-silverlight based delivery? The same question goes for C# And Cg. Richard Moore wrote: >Surely you need to consider the overhead. Java 3D is a 3MB download and in addition to the Sun Download Manager you will need the JVM - >Java Virtual Machine at a hefty 7MB. This is fine for development but 10MB+ is a bit of a stretch for your average user. > >Something else to consider is that Java3D doesn't support software rendering. This could be an issue. > >Have you considered Flash? Java3D seems the most cross platform and applicable programming language to go with at the moment as (so far as I can see) it could work with html, flash and silverlight. The non-software rendering is not an issue in fact I think it is a necessity. Java also has its 'one click' downloading setup which could hide a lot of the downloading fuss. Tom Carwardine wrote: >Have you looked at the new HTML5 <canvas> element? > >http://en.wikipedia.org/wiki/Canvas_(HTML_element) >"The canvas element is part of HTML5 and allows for dynamic scriptable rendering of bitmap images."