[_] How do I get there?
Tom Gidden
tom at gidden.net
Tue Jun 3 17:23:31 BST 2008
On 3 Jun 2008, at 16:54, Ben Reed wrote: > One more thing to add that I forgot to mention first time aroudn is > that 2D avatars offer all that a 3D avatar can, and are much easier > to produce / edit for the average person. I have just finished a > degree course and my dissertation was on 3D for the Web and why it > hasnt taken off, its because 2D (eg a 128 x 128 image) can get > across 95% of the message that a highly detailed 3D model (3D human > avatar for example) could, even though the former takes a tiny > fraction of the time to create. I always explained it by pointing out that if 3D was so much better than 2D, the bestseller lists would be filled with Pop-Up books. Disney just figured this out too. Back in 2004, they rashly ditched all their 2D animation resources, convinced that Pixar-esque 3D animation was the only way to go. Ironically, pretty much the first thing they did when Pixar acquired Disney [ ;) ] in 2006 was back away from that position, and are now producing a new 2D film: http://en.wikipedia.org/wiki/The_Princess_and_the_Frog On 3 Jun 2008, at 16:51, Richard Davey wrote: > It's extremely fast, and (I'm sure Tom will like this part) - the > quality of the coding is mostly excellent I thought it was closed source... Have you seen the code? Anyway, all I've seen from Alternativa are those static demos: while the camera can move about, the objects stay stationary. That makes a *huge* difference. Of course, I'm not saying it only does static stuff, but comparing Alternativa to PV3D using the demos alone isn't really fair! PV3D, on the other hand, is all about moving objects, with even stationary stuff being treated as moving (which is the dumb part) To be honest, writing a generic 3D engine like PV3D isn't hard... it's just a BIG job. Alternativa obviously has some pretty neat optimisations, which I suppose aren't hard either, but take a lot of work => commercial budget. It's not rocket science: all of the ground covered by Alternativa, PV3D, Away3D, etc. has been gone over time and time again over the past few decades. It's just a question of sitting down, reading enough SIGGRAPH papers, and writing the code. Tom -- Tom Gidden http://gidden.net/tom