More information about the Underscore mailing list

[_] How do I get there?

andrew holway andrew at moonet.co.uk
Tue Jun 3 16:17:24 BST 2008

I have a feeling this is your puppy


http://drawlogic.com/2008/06/01/as3-3d-engine-alternativa-platform-officially-launches/

ta

Andy

On Tue, Jun 3, 2008 at 4:07 PM, Ben Reed <benreed83 at yahoo.com> wrote:
> "not require downloads by the user (no plugins like cult
> 3D etc)"
>
> Im afraid this won't really be possible. Any kind of 3D web technology will
> require a plugin of some kind, it has done even since the days of VRML, you may want to redefine this as to use
> the most common plugins so that no extra plugins are required, Java or
> Flash being the most common ones, installed on 90% of machines.
>
> I would stick with whats around and maybe tweak that to be honest, i
> dont see the benefit in reinventing the wheel. Papervision 3D has
> Collada support so models can be created and out put from just about
> and 3D modelling environment. Trying to build a render engine to play nice with every browser, every graphics card and every possible set up is a huge HUGE task.
>
> But thats just my opinion :)
>
> Good luck if you do take the plunge!
>
>
>  --------------------------------
> Ben Reed
> web: wintertwilight.co.uk
> mobile: 07740194612
>
>
>
> ----- Original Message ----
> From: AdrianShipp <Adrian at flagshippanimation.co.uk>
> To: underscore at under-score.org.uk
> Sent: Tuesday, June 3, 2008 2:04:49 PM
> Subject: [_] How do I get there?
>
> Hi All
>
>
>
> I'm new to this mail-group and was recommended it by an associate as a
> potential source for answers to my questions.
>
> I am a 3D artist (as such) and the mainstay of my work is in character
> modelling and animation. I am currently feedup with the quality of avatars
> presented on the web and would like to develop an engine to up the bar a
> bit.
>
>
>
> A brief outline of what a want to do:
>
>
>
> I want to compile a 3d real-time rendering engine for delivery via the web.
> I understand there are real-time engines out there such as Kit3D for
> silverlight, Papervision3D for flash and other open-source game engines such
> as Ogre but I hope that by streamlining the code to focus on specific
> deliverables that performance can be improved (10000 polys on an avatar as
> opposed to a whole world)
>
>
>
> The engine will need to do the following (at least):
>
> 1.                   Render a single avatar with a relatively high
> polygon-count (no 3d worlds here)
>
> 2.                   cope with textures, shadows and bone deformation
>
> 3.                   receive animation feed from external source (xml
> probably)
>
> 4.                   not require downloads by the user (no plugins like cult
> 3D etc)
>
>
>
>
>
> Now I am fishing for answers about the following:
>
> 1.                   What would be the best language for me to write this in
> (Java3D, Cg, C++, WPF, etc)
>
> 2.                   For future proofing can anyone recommend w3D over
> collada.
>
>
>
> I have done some research and it seems to find that Java3D, WPF or Cg is the
> route I should adopt.
>
> I am familiar with action script programming and lingo having learnt to
> program on spectrum BASIC so am in no way an uber-coder but I am keen to
> learn and willing to buy books or even collaborate with a willing coder.
>
>
>
> Any thoughts anyone, I may be biting of too much here but if any one is
> interested in this area and can help me with some advice and guidance I am
> certainly not scared to make the attempt.
>
>
>
> Regards
>
>
>
> Adrian
>
>
>
>
>
> --
> underscore_ list info/archive -> http://www.under-score.org.uk/mailman/listinfo/underscore
>
>
>
>
> --
> underscore_ list info/archive -> http://www.under-score.org.uk/mailman/listinfo/underscore
>