[_] How do I get there?
andrew holway
andrew at moonet.co.uk
Tue Jun 3 16:17:24 BST 2008
I have a feeling this is your puppy http://drawlogic.com/2008/06/01/as3-3d-engine-alternativa-platform-officially-launches/ ta Andy On Tue, Jun 3, 2008 at 4:07 PM, Ben Reed <benreed83 at yahoo.com> wrote: > "not require downloads by the user (no plugins like cult > 3D etc)" > > Im afraid this won't really be possible. Any kind of 3D web technology will > require a plugin of some kind, it has done even since the days of VRML, you may want to redefine this as to use > the most common plugins so that no extra plugins are required, Java or > Flash being the most common ones, installed on 90% of machines. > > I would stick with whats around and maybe tweak that to be honest, i > dont see the benefit in reinventing the wheel. Papervision 3D has > Collada support so models can be created and out put from just about > and 3D modelling environment. Trying to build a render engine to play nice with every browser, every graphics card and every possible set up is a huge HUGE task. > > But thats just my opinion :) > > Good luck if you do take the plunge! > > > -------------------------------- > Ben Reed > web: wintertwilight.co.uk > mobile: 07740194612 > > > > ----- Original Message ---- > From: AdrianShipp <Adrian at flagshippanimation.co.uk> > To: underscore at under-score.org.uk > Sent: Tuesday, June 3, 2008 2:04:49 PM > Subject: [_] How do I get there? > > Hi All > > > > I'm new to this mail-group and was recommended it by an associate as a > potential source for answers to my questions. > > I am a 3D artist (as such) and the mainstay of my work is in character > modelling and animation. I am currently feedup with the quality of avatars > presented on the web and would like to develop an engine to up the bar a > bit. > > > > A brief outline of what a want to do: > > > > I want to compile a 3d real-time rendering engine for delivery via the web. > I understand there are real-time engines out there such as Kit3D for > silverlight, Papervision3D for flash and other open-source game engines such > as Ogre but I hope that by streamlining the code to focus on specific > deliverables that performance can be improved (10000 polys on an avatar as > opposed to a whole world) > > > > The engine will need to do the following (at least): > > 1. Render a single avatar with a relatively high > polygon-count (no 3d worlds here) > > 2. cope with textures, shadows and bone deformation > > 3. receive animation feed from external source (xml > probably) > > 4. not require downloads by the user (no plugins like cult > 3D etc) > > > > > > Now I am fishing for answers about the following: > > 1. What would be the best language for me to write this in > (Java3D, Cg, C++, WPF, etc) > > 2. For future proofing can anyone recommend w3D over > collada. > > > > I have done some research and it seems to find that Java3D, WPF or Cg is the > route I should adopt. > > I am familiar with action script programming and lingo having learnt to > program on spectrum BASIC so am in no way an uber-coder but I am keen to > learn and willing to buy books or even collaborate with a willing coder. > > > > Any thoughts anyone, I may be biting of too much here but if any one is > interested in this area and can help me with some advice and guidance I am > certainly not scared to make the attempt. > > > > Regards > > > > Adrian > > > > > > -- > underscore_ list info/archive -> http://www.under-score.org.uk/mailman/listinfo/underscore > > > > > -- > underscore_ list info/archive -> http://www.under-score.org.uk/mailman/listinfo/underscore >