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Dan Fairs
dan.fairs at gmail.com
Wed Jul 2 16:22:02 BST 2008
Mmm, iPhone application development. Did someone say Skillswap? ;) (Though I appreciate that the SDK's not been out *that* long...) On 2 Jul 2008, at 15:56, Tim Perrett wrote: > You really need to know objective-c... the iPhone licensing states > that you cannot run any interpreted languages or anything outside the > apple runtime (i.e. obj-c). Cocoa is a framework more than anything, > Objective-C is the language. In terms of using XCode, if your new to > desktop development on mac, your probably best off playing around with > some simple CoreData applications first of all - thats the quickest > route as you can leverage some of the best cocoa tools. Cocoa Touch > still uses all the stuff we have in Cocoa, so unless you know it > first, you might struggle. It wouldn't be the simplest way to start > lets just say that. > > In practice, there would be no technical reason you couldn't run a > ruby or python et al on iPhone, you'd just need to include the VM for > that language and run your commands through it (provided there was a > bridging framework which there are for most of the dynamic languages). > The main downside is that it would never get accepted into the App > Store and you might sued, but apart from that there are no technical > hurdles ;-) > > Cheers > > Tim > > On 2 Jul 2008, at 15:47, Dan Fairs wrote: > >> I've been playing with ObjC and Xcode a little. Is it worthwhile >> learning Cocoa first before diving in, or just go straight for Cocoa >> Touch? > > > -- > underscore_ list info/archive -> http://www.under-score.org.uk/mailman/listinfo/underscore -- Dan Fairs <dan.fairs at gmail.com> | http://www.stereoplex.com/