[_] any chance of a skillswap about flash OOP
juan kennaugh
contact at jkennaugh.co.uk
Wed Oct 17 14:25:07 BST 2007
Yeah - I suppose you are right - that's why I need help to learn faster - there's lots of tutorials/books out there but they either assume you're a genius or all you want to do is create and object called ball and give it a width and a height. Although - last night I finally found a tutorial which explained some stuff about classes really well: http://www.gotoandlearn.com/ (Using Custom Classes) don't know if you lot have seen these already - but they are all good tutorials. Juan Matt Kane wrote: > On 17 Oct 2007, at 13:54, juan kennaugh wrote: > > >> 1. Well - lots of the stuff I do have animations in movieclips and >> other >> things which can't be created with the drawing API. So lots of my >> stuff >> is taylor made to suit a particular job. So if I have to make a video >> player, it's easier just to stick and FLVplayer instance in a >> movieClip, >> stick some buttons in there and drop it on the stage. I could put all >> the code in an imported bunch of classes - but it's likely that next >> time I do a video player, it will by made differently - so unless I >> make >> an OOP video player that encompasses every possible use I could >> have for >> it, It would be quicker to just copy and paste some code and amend it. >> >> I don't really make applications (where I can see OOP would be really >> useful) >> >> 2. Am I right in thinking that those frameworks are just big sets of >> classes - when using them, do you just use the methods of the provided >> classes or do you extend the classes? >> >> > > Or rather than cutting and pasting code, put it in a class, and > subclass it if your new project requires something to be changed. > What sort of stuff changes between projects and what stays the same? > > > -- > Matt Kane, Lead Developer, Clementine > http://www.clevr.com/ > http://www.clementine.info/ > > Clementine is a trading name of Sphex LLP > > > >