[_] any chance of a skillswap about flash OOP
Matt Kane
ascorbic at gmail.com
Wed Oct 17 14:05:59 BST 2007
On 17 Oct 2007, at 13:54, juan kennaugh wrote: > 1. Well - lots of the stuff I do have animations in movieclips and > other > things which can't be created with the drawing API. So lots of my > stuff > is taylor made to suit a particular job. So if I have to make a video > player, it's easier just to stick and FLVplayer instance in a > movieClip, > stick some buttons in there and drop it on the stage. I could put all > the code in an imported bunch of classes - but it's likely that next > time I do a video player, it will by made differently - so unless I > make > an OOP video player that encompasses every possible use I could > have for > it, It would be quicker to just copy and paste some code and amend it. > > I don't really make applications (where I can see OOP would be really > useful) > > 2. Am I right in thinking that those frameworks are just big sets of > classes - when using them, do you just use the methods of the provided > classes or do you extend the classes? > Or rather than cutting and pasting code, put it in a class, and subclass it if your new project requires something to be changed. What sort of stuff changes between projects and what stays the same? -- Matt Kane, Lead Developer, Clementine http://www.clevr.com/ http://www.clementine.info/ Clementine is a trading name of Sphex LLP