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[_] any chance of a skillswap about flash OOP

juan kennaugh contact at jkennaugh.co.uk
Wed Oct 17 12:29:24 BST 2007

Yeah - as little as possible on the timeline - but unless you've 
unlimited time and money to work on projects endlessly you can't really 
put every single thing in classes (it would be good for reusability, but 
it would take ages - I'm guessing).

anyway - thanks for those links to those frameworks - but that just 
makes my life more complicated (something else to learn).

Juan



Jon Bennett wrote:
>
> I wouldn't have thought you'd want much code on the timeline though.
> PixLib for instance allows designers and developers to work alongside
> each other. By giving the designer a snippet of code to fire an event
> on the timeline, say 'button animation finished', whatever class is
> listening to it can react accordingly. this also allows the visual
> aspects to change, without any code changes (provided the event is
> fired).
>
> some examples of PixLib projects
> http://osflash.org/projects/pixlib/projects_made_pixlib
>
> hth
>
> j
>
>
>