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[_] OT: 3D browser games (Was: Microsoft introduces Silverlight)

Duck duck at robotduck.com
Wed May 2 18:06:36 BST 2007


Wednesday, May 2, 2007, 5:20:09 PM, Pete wrote:

PF> The terms "3D" and "casual gaming" are accutely counterpoint in my
PF> experience, because adding that third dimension makes games much more
PF> complicated. 

Here's one of our (skive.co.uk) more recent 3D casual games (allright, it's an advergame, but I think that is a sub-set of casual games):

http://www.miniclip.com/games/championship-rally/en/

Requires virtually no instructions to pick up and play:

Use the arrow keys to drive,
Collect spinning cans of fuel and oil,
Reach the checkpoints before you run out of time.

Shockwave required (which is closest you can currently get to a widely distributed decent 3d plugin).

Sure, shockwave isn't as widespread as flash by a long chalk, but the target demographic of content produced in shockwave is generally narrower too.


- Ben

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