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[_] 3D UI

Tom Gidden tom at gidden.net
Fri Jul 14 18:33:11 BST 2006



On 14 Jul 2006, at 17:47, Chris Kaminski wrote:


>> Might be useful for this 3D UI too, although I bet it's
>> tiring and RSI-inducing.
>
> Tiring maybe, but not so much RSI-inducing: RSI comes from making
> the *exact
> same* motion over and over and over, and most often from motions
> which are
> very limited in range. The 'Minority Report'-style UI would allow a
> much
> broader range of movement, which would actually help

Well, that kind of area of injury. Doing the same kind of motions
with the arms/wrists/hands in an _unnatural_ position. I know that
orchestra conductors complain of RSI and Carpal Tunnel Syndrome among
other things.

I just get "my arms hurt like hell" syndrome.

What I'd like is the Minority Report interface, but on my desk, and a
few tiny cordless piezo haptic feedback doodats on my fingertips to
simulate the feedback of mouse clicks, keypresses, etc. Much nicer
than having to grip a mouse all day. I'm happy for the actions to be
"detached" from the visual representation (ie. I don't necessarily
want the screen embedded in my desk)



> The 'neat piles' for you, then?
> You can make a messy desktop with a 2D UI as well. I expect you
> could do a
> very gridlike one with this, too.

Nah... I don't see the point. A nice tabular list presented face-on
seems most efficient for my tastes.

Why do real-world paradigms seem to be so desirable in research
anyway? I use a computer because it lets me do stuff I can't easily
do in the real world, so I don't care if it's like the real world. I
specifically don't like things being constrained by physics. In the
real world, physics pisses me off! :)

Well, to be honest, I think it'll go the same way as Microsoft Bob,
Iris Explorer (the "I know this, this is a UNIX system!" thing in
Jurassic Park), and VRML.

VRML was meant to be the next great thing with everything in 3D. I
always felt that 2D's nicer for a lot of things... otherwise
newspapers would be done as pop-up books.


Tom

--
Tom Gidden
http://gidden.net/tom/