[_] Mechanics
Stuart Gallemore
stuart.gallemore at gmail.com
Fri Dec 1 17:36:19 GMT 2006
Hi Tom, I think you may want some game physics rather than real physics by the sound of it (i.e. faked ones that look right but are quick to calculate by iterative changes through a time frame and cartesian coordinates). Otherwise Boas taught me everything I have forgotten about such things: M.L.Boas, Mathematical Methods in the Physical Sciences http://snipurl.com/13t2h In my experience of applying physics to widgets, games flash etc is to understand the concepts, then screw the actual physics and make something that just feels right and runs fast. Usually give your self a lot of parameters and tweak them until it all looks lovely. If I were you I would just treat the two objects like they were coliding spheres of different masses (all though your collision detection would be based on actual shapes) that would give you trajectories - then distribute a bit of the resulting velocity of the large object into rotational momentum depending on the angle to the center of mass. -Stu